return {
	[1] = {	
		kingPMDTime = {		
			[180] = 3,
			[60] = 1,
			[120] = 2,
		},
		type = 2,
		occupyPMD = "PMD_FACTIONCITY_OCCUPY_OTHER",
		color = "橙色",
		defendNum = 20,
		buildName = "王城",
		defineid = 1,
		kingPMD = "PMD_FACTIONCITY_OCCUPY_JS",
		openTime = 7,
		kingOccupy = {		
			[1] = {			
				[1] = 20,
				[2] = 10,
			},
			[2] = {			
				[1] = 20,
				[2] = 20,
			},
			[3] = {			
				[1] = 20,
				[2] = 30,
			},
		},
		occupyScore = 10000,
	},
	[2] = {	
		type = 1,
		occupyPMD = "PMD_FACTIONCITY_OCCUPY_OTHER",
		maxRankerNum = 50,
		color = "紫色",
		notKillRate = 4000,
		buildName = "虎都郡",
		defineid = 2,
		openTime = 7,
		guardId = 60011,
		hpRate = 225,
		battleTalk = "Arena",
		killAward = {		
			[1] = {			
				[1] = 4,
				[2] = 40007,
				[3] = 5,
			},
		},
		totalScore = 30000,
		extraAttr = {		
			[1] = {			
				[1] = {				
					[1] = "hurtsub",
					[2] = 0,
				},
			},
		},
		occupyScore = 5000,
	},
	[3] = {	
		type = 1,
		occupyPMD = "PMD_FACTIONCITY_OCCUPY_OTHER",
		maxRankerNum = 50,
		color = "紫色",
		notKillRate = 4000,
		buildName = "平阳郡",
		defineid = 3,
		openTime = 7,
		guardId = 60012,
		hpRate = 225,
		battleTalk = "Arena",
		killAward = {		
			[1] = {			
				[1] = 4,
				[2] = 40007,
				[3] = 5,
			},
		},
		totalScore = 30000,
		extraAttr = {		
			[1] = {			
				[1] = {				
					[1] = "hurtsub",
					[2] = 0,
				},
			},
		},
		occupyScore = 5000,
	},
	[4] = {	
		type = 1,
		occupyPMD = "PMD_FACTIONCITY_OCCUPY_OTHER",
		maxRankerNum = 50,
		color = "蓝色",
		notKillRate = 4000,
		buildName = "雁门关",
		defineid = 4,
		openTime = 5,
		guardId = 60007,
		hpRate = 200,
		battleTalk = "Arena",
		killAward = {		
			[1] = {			
				[1] = 4,
				[2] = 40007,
				[3] = 5,
			},
		},
		totalScore = 20000,
		extraAttr = {		
			[1] = {			
				[1] = {				
					[1] = "hurtsub",
					[2] = 0,
				},
			},
		},
		occupyScore = 4000,
	},
	[5] = {	
		type = 1,
		occupyPMD = "PMD_FACTIONCITY_OCCUPY_OTHER",
		maxRankerNum = 50,
		color = "蓝色",
		notKillRate = 4000,
		buildName = "天水关",
		defineid = 5,
		openTime = 5,
		guardId = 60008,
		hpRate = 200,
		battleTalk = "Arena",
		killAward = {		
			[1] = {			
				[1] = 4,
				[2] = 40007,
				[3] = 5,
			},
		},
		totalScore = 20000,
		extraAttr = {		
			[1] = {			
				[1] = {				
					[1] = "hurtsub",
					[2] = 0,
				},
			},
		},
		occupyScore = 4000,
	},
	[6] = {	
		type = 1,
		occupyPMD = "PMD_FACTIONCITY_OCCUPY_OTHER",
		maxRankerNum = 50,
		color = "蓝色",
		notKillRate = 4000,
		buildName = "华安关",
		defineid = 6,
		openTime = 5,
		guardId = 60009,
		hpRate = 200,
		battleTalk = "Arena",
		killAward = {		
			[1] = {			
				[1] = 4,
				[2] = 40007,
				[3] = 5,
			},
		},
		totalScore = 20000,
		extraAttr = {		
			[1] = {			
				[1] = {				
					[1] = "hurtsub",
					[2] = 0,
				},
			},
		},
		occupyScore = 4000,
	},
	[7] = {	
		type = 1,
		occupyPMD = "PMD_FACTIONCITY_OCCUPY_OTHER",
		maxRankerNum = 50,
		color = "蓝色",
		notKillRate = 4000,
		buildName = "都阳关",
		defineid = 7,
		openTime = 5,
		guardId = 60010,
		hpRate = 200,
		battleTalk = "Arena",
		killAward = {		
			[1] = {			
				[1] = 4,
				[2] = 40007,
				[3] = 5,
			},
		},
		totalScore = 20000,
		extraAttr = {		
			[1] = {			
				[1] = {				
					[1] = "hurtsub",
					[2] = 0,
				},
			},
		},
		occupyScore = 4000,
	},
	[8] = {	
		type = 1,
		occupyPMD = "PMD_FACTIONCITY_OCCUPY_OTHER",
		maxRankerNum = 50,
		color = "绿色",
		notKillRate = 4000,
		buildName = "石头村",
		defineid = 8,
		openTime = 3,
		guardId = 60001,
		hpRate = 180,
		battleTalk = "Arena",
		killAward = {		
			[1] = {			
				[1] = 4,
				[2] = 40007,
				[3] = 5,
			},
		},
		totalScore = 10000,
		extraAttr = {		
			[1] = {			
				[1] = {				
					[1] = "hurtsub",
					[2] = 0,
				},
			},
		},
		occupyScore = 2000,
	},
	[9] = {	
		type = 1,
		occupyPMD = "PMD_FACTIONCITY_OCCUPY_OTHER",
		maxRankerNum = 50,
		color = "绿色",
		notKillRate = 4000,
		buildName = "天水村",
		defineid = 9,
		openTime = 3,
		guardId = 60002,
		hpRate = 180,
		battleTalk = "Arena",
		killAward = {		
			[1] = {			
				[1] = 4,
				[2] = 40007,
				[3] = 5,
			},
		},
		totalScore = 10000,
		extraAttr = {		
			[1] = {			
				[1] = {				
					[1] = "hurtsub",
					[2] = 0,
				},
			},
		},
		occupyScore = 2000,
	},
	[10] = {	
		type = 1,
		occupyPMD = "PMD_FACTIONCITY_OCCUPY_OTHER",
		maxRankerNum = 50,
		color = "绿色",
		notKillRate = 4000,
		buildName = "离江村",
		defineid = 10,
		openTime = 3,
		guardId = 60003,
		hpRate = 180,
		battleTalk = "Arena",
		killAward = {		
			[1] = {			
				[1] = 4,
				[2] = 40007,
				[3] = 5,
			},
		},
		totalScore = 10000,
		extraAttr = {		
			[1] = {			
				[1] = {				
					[1] = "hurtsub",
					[2] = 0,
				},
			},
		},
		occupyScore = 2000,
	},
	[11] = {	
		type = 1,
		occupyPMD = "PMD_FACTIONCITY_OCCUPY_OTHER",
		maxRankerNum = 50,
		color = "绿色",
		notKillRate = 4000,
		buildName = "红光村",
		defineid = 11,
		openTime = 3,
		guardId = 60004,
		hpRate = 180,
		battleTalk = "Arena",
		killAward = {		
			[1] = {			
				[1] = 4,
				[2] = 40007,
				[3] = 5,
			},
		},
		totalScore = 10000,
		extraAttr = {		
			[1] = {			
				[1] = {				
					[1] = "hurtsub",
					[2] = 0,
				},
			},
		},
		occupyScore = 2000,
	},
	[12] = {	
		type = 1,
		occupyPMD = "PMD_FACTIONCITY_OCCUPY_OTHER",
		maxRankerNum = 50,
		color = "绿色",
		notKillRate = 4000,
		buildName = "光华村",
		defineid = 12,
		openTime = 3,
		guardId = 60005,
		hpRate = 180,
		battleTalk = "Arena",
		killAward = {		
			[1] = {			
				[1] = 4,
				[2] = 40007,
				[3] = 5,
			},
		},
		totalScore = 10000,
		extraAttr = {		
			[1] = {			
				[1] = {				
					[1] = "hurtsub",
					[2] = 0,
				},
			},
		},
		occupyScore = 2000,
	},
	[13] = {	
		type = 1,
		occupyPMD = "PMD_FACTIONCITY_OCCUPY_OTHER",
		maxRankerNum = 50,
		color = "绿色",
		notKillRate = 4000,
		buildName = "灵蛇村",
		defineid = 13,
		openTime = 3,
		guardId = 60006,
		hpRate = 180,
		battleTalk = "Arena",
		killAward = {		
			[1] = {			
				[1] = 4,
				[2] = 40007,
				[3] = 5,
			},
		},
		totalScore = 10000,
		extraAttr = {		
			[1] = {			
				[1] = {				
					[1] = "hurtsub",
					[2] = 0,
				},
			},
		},
		occupyScore = 2000,
	},
}